Updating pixel shaders

I'm programming in C#, Visual Studio 2013 Update 5 RC, and using Direct3D 11 (via Slim DX) to render an animated scene.

I was experimenting with unordered access textures in the pixel shader and it works nicely.

See also: opengl.org's gl shader language documentation, and lighthouse3d.com's glsl tutorial.

Microsoft Direct X, also simply known as Direct X is a set of APIs used in the development and programming of video games on Microsoft operating systems (Windows and Xbox).

Optional: provide an update mechanism, to repeatedly re-render the triangle.It is perfect for producing the pseudo-hires transparency used in Kirby's Dreamland 3 and Jurassic Park.Sadly, it only works in emulators that support shader spec 1.1 (at the time of this writing, Themaister's SSNES and PS3 homebrew emus written by Dante Ali).Introduced in 1995, shortly after the release of Windows 95, it has since been bundled in every version of Windows since Windows 98.With the release of Direct X 12 in 2015 Microsoft introduced a number of new programming features such as low level APIs that allow developers more control over what commands are sent to the graphics processing unit.

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